Graphic and animation with traditional animation

Graphic and animation

hey guys in this article I’m going

to go over the five different types

of animation, if you’re interested

in becoming an animator

to pursue a career in animation

based on the type of animation

you’re interested in but if you’re just an animation fan

that’s okay this article is going to be a lot of fun for you either way so stick around

now let’s get to it we’ll start

With traditional animation and Graphic animation

you might call it 2d animation

but actually, place 2d in a different

category and you’ll see why later in the article

traditional animation sometimes referred to as

cell animation is one of the older forms of animation

in it the animator draws every frame to create the

animation sequence just like they used to do in the

old days at Disney if you’ve ever had one of those flip

books when you were a kid you’ll know what I mean

sequential drawings screen quickly one after another

create the illusion of movement in traditional animation

consists of hand drawings called frames in the past

the drawing occurred on a big light table which

is basically a drafting table with a big light panel

in the middle of it on which the animator drew

The sequence the light enabled

the animator to see his previous drawings through

the paper to get a better look of his animation

this is called onion skinning nowadays even

traditional animation is being done mostly

on computers by using a tablet like the Wacom

Cintiq 2d or traditional animation is usually

animated on twelve frames per second

with occasional faster actions animated on

24 frames per second Japanese animation however

is known to be animated on a lower frame rate

in most cases next on the list is 2d animation

when I talk about 2d animation

I’m referring to vector based animation to Graphic and animation

like the ones done in flash

this style has become very

popular in the last decade

with the increasing amount

of people doing it due to

the accessibility of the technology

flash is cheap and easy to use such our

other vector based animation program

the reason I place 2d animation in a different

category is that in addition to the option

of animating for by frame an animator has

an option of creating rigs for the characters

and then moving the body parts individually

instead of drawing the character over

and over again After Effects allows you

To create complex rigs for animation

or use the puppet tool to drag

and move body parts around these flexibilities

give beginners more option when

approaching animation especially

if drawing isn’t their strong suit unlike

traditional animation where drawing

skills are mandatory the third type is 3d animation

also known as computer animation or honestly just

animation at this point since this is the most

common form of animation today just like

Traditional animation used

to just be called animation

thirty years ago 3d animation

however works in a completely different way

than traditional animation they both require

an understanding of the same principles of movement

and composition but the technical skill set is very different

for each task like I’ve mentioned before while in the past you

had to be an amazing draftsman to be an animator with computer

animation that is not the case 3d animation is more similar to playing with puppets rather than drawing the

Animator moves the character in a 3d

program with special controls that are connected

to each body part such as hands elbows lips etc.

and then sets a keyframe when all the body parts

are in the right position they proceed to move forward

in time and move all these controls again to create another keyframe

the computer then calculates the journey the body parts is going through

between each of those keyframes a 3d animator will spend most of their

time looking at curves that represent the movement of different body

parts over time another big difference with 3d animation is that unlike traditional

Animation the character’s body parts

you can read Motion Graphics What is this, Understanding Motion Graphics lets go

are always present and should be taken to consideration

let me explain when animating in 2d the character has

to be drawn for every frame when the character is viewed from

the side half of its body isn’t shown and thus isn’t drawn it technically

does not exist it’s drawn on a flat page and there isn’t really more to

the character other than what the animator draws with 3d though

the character’s body parts always exist in the shot even when one

hand is invisible it’s still there add some work for the animator

since we need to be aware of the entire character

At all times with Graphic and animation

the last major difference with 3d animation is the framerate

like I said before traditional animators usually work on twos which means

they draw a new drawing every two frames and thus having one drawing

less for two frames with 3d animation however the motion is always

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